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121. What ships are helped most by AWU V? - in Ships and Modules [original thread]
The Muninn. Interesting times await...
- by Janus Ovellian - at 2008.01.08 02:15:00
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122. New launcher maybe in other LP stores than just Sisters? - in Missions & Complexes [original thread]
The hint is in the name of the launcher. :) Interesting times await...
- by Janus Ovellian - at 2007.12.13 23:02:00
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123. Furrier Fiasco - in Missions & Complexes [original thread]
Or just hold down 'Alt' in space. Should show all the large collidable objects. Interesting times await...
- by Janus Ovellian - at 2007.12.09 13:58:00
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124. Trinity: cosmic anomalies not working anymore? - in Missions & Complexes [original thread]
Read the patch notes. They are not going to show up on the directional scanner. That doesn't mean they aren't there. Interesting times await...
- by Janus Ovellian - at 2007.12.07 19:16:00
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125. is there a counter warp disruptor - in Ships and Modules [original thread]
Originally by: Wu Jiun Edited by: Wu Jiun on 07/12/2007 19:04:20 Its called warp core stabilizer. You fit it into the lows for your ship. It has some penalties like reduced locking range and maybe some other stuff. Shouldn't be a probl...
- by Janus Ovellian - at 2007.12.07 19:15:00
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126. Test server - in EVE General Discussion [original thread]
Create a shortcut to the eve executable, and add to the end of the Target (after the Eve.exe" bit): /end /server:87.237.38.50 The run eve using that shortcut. Interesting times await...
- by Janus Ovellian - at 2007.12.07 17:02:00
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127. CCP are LIARS - in EVE General Discussion [original thread]
Originally by: F'nog No, you can't have my stuff. Can I have... awww. Interesting times await...
- by Janus Ovellian - at 2007.12.07 00:36:00
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128. Two problems with the SoE LP store? - in Missions & Complexes [original thread]
tbh, -25% duration on the recon probe would probably be imbalanced. It would reduce the minimum theoretical time to about sixteen and a half seconds. As it is, the stats are the same as the were on singularity with just the minor cpu reduction. ...
- by Janus Ovellian - at 2007.12.07 00:28:00
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129. New SOE Virtue Implants (Scan Strength Bonus) - in Missions & Complexes [original thread]
Originally by: Horchan Actually, since these give the same bonus as the other Low-Grade implant sets, would it not give a +33.83% bonus, as detailed in this thread ? This. Actual maths looks like... You get 1.1 x 1.1 x 1.1 x 1.1 x 1...
- by Janus Ovellian - at 2007.12.07 00:23:00
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130. EVE: Trinity Post-Deployment Issue Thread - in EVE Information Portal [original thread]
Edited by: Janus Ovellian on 06/12/2007 00:09:34 Originally by: Delimit Freemist Keyboard doesn't work either on the login screen or ingame, can login by copy/pasting password from a word processor. I also have this problem. Very a...
- by Janus Ovellian - at 2007.12.06 00:08:00
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131. Storyline mission frequency - in Missions & Complexes [original thread]
Originally by: FT Diomedes You have to do 16 missions with the same faction of the same level. There you go then - that clears that up. Interesting times await...
- by Janus Ovellian - at 2007.12.03 22:20:00
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132. Storyline mission frequency - in Missions & Complexes [original thread]
1 counter per level. So if you do 15 lvl 4 missions, and then 1 lvl 3 mission you don't get a storyline. But doing any other lvl 4 (or a further 15 lvl 3 missions) would get you a storyline of the appropriate level. As far as I know this is not ...
- by Janus Ovellian - at 2007.12.02 14:43:00
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133. Where were YOU progressing in the game when>>>>> - in Skill Discussions [original thread]
I remember being so proud the first time my ship lasted the full three WEEKS that insurance used to cover... and then again when they changed it to three months. Interesting times await...
- by Janus Ovellian - at 2007.11.27 18:23:00
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134. Advance Spaceship command is it good for non-capitol? - in Skill Discussions [original thread]
Originally by: Mona X Originally by: NoNamium Originally by: Helen Hunts and freighters. Freighters ARE capitals. And what level of "Capital ships" you need to fly them? :P I'm fairly certain the presence of Cap...
- by Janus Ovellian - at 2007.11.27 18:20:00
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135. Refining -- Skills for perfect/near perfect - in Skill Discussions [original thread]
Originally by: MorbidPenguin To get 100% minerals from refining loot, you'll need: Refining V Refinery Efficiency IV Scrapmetal Processing I (this, I believe, affects loot as well as drone minerals) and standing with the corp that owns th...
- by Janus Ovellian - at 2007.11.24 22:49:00
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136. Heavy dictor skills? - in Skill Discussions [original thread]
To use the warp field generator you also require graviton physics IV in addition to the skills to fly the ship. Interesting times await...
- by Janus Ovellian - at 2007.11.22 02:42:00
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137. T2 Battleship Skill Requirements - in Skill Discussions [original thread]
Yeah, I'm fairly certain the tertiary requirement is just spaceship command V not recon IV Interesting times await...
- by Janus Ovellian - at 2007.11.21 19:00:00
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138. Factional Warfare affecting Mission Runners? Think again... - in Missions & Complexes [original thread]
Originally by: Sphynx Stormlord Faction warfare is like Cake. A lie? Interesting times await...
- by Janus Ovellian - at 2007.11.18 11:13:00
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139. Implant production - in Skill Discussions [original thread]
Certainly there are Cybernetics R.A.M. in the database, so maybe they thought about it and just decided it wouldn't work properly. /me shrugs. Interesting times await...
- by Janus Ovellian - at 2007.11.18 11:06:00
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140. Trinity models specially minmatar - in Ships and Modules [original thread]
You all complain too much. Interesting times await...
- by Janus Ovellian - at 2007.11.13 19:31:00
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